Propose a BootCamp for Day One
We invite proposals for 2-hour interactive bootcamp workshops that will inspire humanists in a variety of disciplines to find ways to invigorate their teaching and research through the use of digital technology. Bootcamps should be hands-on, practical, concrete, and leave participants feeling that they can go out and use what they have learned. We encourage topics that will expand the boundaries of teaching and research methods both formally and intellectually.
Topics may include but are NOT limited to:
- Locative Media and GPS technologies
- Text Markup/Encoding
- Social Media
- Digital Media Arts
- Re-envisioning the classroom, library, or teaching environment
- Graphic/information design (How we can design information so that it is easily read/understood?)
- Creating a Website
- Web-Based Pedagogies
- Web-Based Assessment
- Smart-Phones and Mobile Devices
- Technology and Interpretive Methods
- Digital Literacies
How do I propose a Boot Camp?
First, you need to register for THATCamp. Next you can write up your proposal in about 350-750 words (include links and graphics if you like) and email it to <> The THATCamp committee will review it and will contact you with any questions or suggestions, and will let you know promptly if your proposal has been accepted.
When do I propose a Boot Camp?
Please submit proposals by September 30.
It’s a good idea to check the THATCamp site frequently in the weeks beforehand to check in on the sessions as we post the schedule.
How do I propose a session for Day Two?
The morning of the event, all THATCamp participants will post their ideas for session proposals on the spot, vote on them, and then all together will work out how best to put those sessions into a schedule.
Remember that you will be expected to facilitate the sessions you propose, so that if you propose a hacking session, you should have the germ of a project to work on; if you propose a workshop, you should be prepared to teach it or find a teacher; if you propose a discussion of the Digital Public Library of America, you should be prepared to summarize what that is, begin the discussion, keep the discussion going, and end the discussion.
Why are sessions proposed this way?
Proposing sessions just before and during a THATCamp and building a schedule together during THATCamp ensures that sessions are honest and informal, that session topics are current, and that unconference participants will collaborate on a shared task. An unconference, in Tom Scheinfeldt’s words, is fun, productive, and collegial, and at THATCamp, therefore, “[W]e’re not here to listen and be listened to. We’re here to work, to participate actively.[…] We’re here to get stuff done.” Listen further:
Everyone should feel equally free to participate and everyone should let everyone else feel equally free to participate. You are not students and professors, management and staff here at THATCamp. At most conferences, the game we play is one in which I, the speaker, try desperately to prove to you how smart I am, and you, the audience member, tries desperately in the question and answer period to show how stupid I am by comparison. Not here. At THATCamp we’re here to be supportive of one another as we all struggle with the challenges and opportunities of incorporating technology in our work, departments, disciplines, and humanist missions.
See the About page for more information on the philosophy of unconferences.
What do I propose?
There are roughly four things people do in THATCamp sessions: Talk, Make, Teach, and Play. Sometimes one session contains elements of all these, but it’s also a fair taxonomy for THATCamp sessions. In a Talk session proposal, you offer to lead a group discussion on a topic or question of interest to you. In a Make session proposal, you offer to lead a small group in a hands-on collaborative working session with the aim of producing a draft document or piece of software. In a Teach session, you offer to teach a skill, either a “hard” skill or a “soft” skill. In a Play session, anything goes — you suggest literally playing a game, or playing around as a group with one or more technologies, or just doing something fun or original.
Talk session examples
- Jeffrey McClurken, Archiving Social Media Conversations of Significant Events, THATCamp Prime 2009
- Sherman Dorn, The Ill-formed Question, THATCamp Prime 2009
- Eli Pousson, How do we share our knowledge of historic places?, THATCamp Columbus 2010
- Frédéric Clavert and Véronique Ginouvès, Les archives orales et le web (Oral testimonies and the web), THATCamp Paris 2010
- Zach Whalen, ARGS, Archives, and Digital Scholarship, THATCamp 2010
- Aditi Shrikumar, Text Mining and the Digital Humanities, Great Lakes THATCamp 2010
- Jon Voss, Toward Linked Data in the Humanities, Great Lakes THATCamp 2010
- Kathleen Fitzpatrick, “how to transform something like CommentPress into a viable mode of open peer review,” THATCamp Southern California 2010
Make session examples
- David Uspal, Hackfest: HTML5, THATCamp Philly 2011
- Wayne Graham, Mostly Hack Zotero hacking session, THATCamp Prime 2010
- Stéfan Sinclair, One Day, One Toolet, Great Lakes THATCamp 2010
- Ben Brumfield, Hackfest, THATCamp Austin 2009
- Julie Meloni, Project develop self-paced open access digital humanities curriculum…, THATCamp Prime 2010
- Dan Cohen and Tom Scheinfeldt, One Week, One Book: Hacking the Academy, THATCamp Prime 2010
Teach session examples
- Kirrily Roberts, FreeBase workshop, THATCamp Bay Area 2010
- Bethany Nowviskie and Bill Turkel, Hacking Wearables and E-Textiles Workshop, Great Lakes THATCamp 2010
- Aditi Muralidharan, Visualization workshop, THATCamp Bay Area 2010
- Amanda French, Advanced Omeka, THATCamp Kansas 2012
- Note that some (even most) THATCamp organizers prefer to arrange workshop sessions ahead of time (see THATCamp New England’s workshop series, THATCamp Virginia’s workshops series, and THATCamp Southeast’s workshop series), but you can still volunteer to teach something at the last minute, or even put in a plea for someone else to teach something you’ve always wanted to learn (though if no teacher volunteers, it’s best to nix the session). That’s what’s great about THATCamp.
- Anne Flannery, Omeka and Scripto Workshop, THATCamp MLA 2013 (plea to learn about Scripto rather than offer to teach it; see also comments)
Play session examples
- David Staley, An installation, THATCamp Prime 2009
- Mark Sample, Zen Scavenger Hunt, THATCamp Prime 2010
- Zen Scavenger Hunt Results, THATCamp Virginia 2012
- Marta Rivera Monclova, Digital Tools for Research, THATCamp Caribbean 2012
- Donelle McKinley, Share Your Favourite Tools, THATCamp Wellington 2012
- Anastasia Salter, THATCamp Games Invasion, THATCamp Games 2012
- Anastasia Salter and Amanda Visconti, Q’s Quest, THATCamp CHNM 2012
- Anastasia Salter and Amanda Visconti, THATCamp Prime Alternate Reality Game, THATCamp CHNM 2012 (postmortem account of “Q’s Quest,” a game invented for and played at THATCamp Prime 2012)