Schedule : Boot Camps

Day One of THATCamp Digital Humanities will consist of a series of Boot Camp workshops. Day Two will consist of sessions proposed on the spot by participants, which we will vote on and schedule together, as a group. Descriptions for each boot camp can be found below.


Boot Camp Schedule—All rooms are in the School of Arts, Sciences, and Education Building, 605 Niagara St.


Session One9:30-11:30 Session Two1:00-3:00 Session Three3:30-5:30
A Video for the HumanitiesLocation: SASE 257 Creating and Assessing Digital Assignments
Location: SASE 257
Fostering Digital Literacy in UndergraduatesLocation: SASE 257
B Expanding the Classroom with Twitter and Other Social MediaLocation: SASE 202 “R” for HumanistsLocation: SASE 014 Hacking ShakespeareLocation: SASE 014
C Micro-documentary Projects for the Humanities ClassroomLocation: SASE 014 Interpretive GamingLocation: SASE 121 WordPress 101: An Introduction to Web PublishingLocation: SASE 121

8:30-9:15 Breakfast, Registration, Welcome and Introduction to THATCamp:

College Center Room 202

9:30-11:30 Session One (Check Boot Camp Schedule for room assignments)

11:45-12:45 Lunch in College Center Side Rooms

1:00-3:00 Session Two (Check Boot Camp Schedule for room assignments)

3:00-3:30 Coffee Break (Outside SASE 109)

3:30-5:30 Session Three (Check Boot Camp Schedule for room assignments)

5:30-5:45 Wrap-up and Questions for Day Two SASE 109

6:00-9:00 Reception, Allen Street Hardware Back Room (Cash Bar), 245 Allen


SATURDAY (Whole Day in SASE)

8:30-9:30 Breakfast, Session Proposals, and Session Scheduling (SASE Room 109)

9:30-11:30 Session One

11:45-12:45 Lunch (in/outside SASE 109) and Dork Shorts

1:00-3:00 Session Two

3:00-3:30 Break (outside SASE 109)

3:30-5:30 Session Three

5:30-5:45 Good-byes and Thank-you’s (SASE Room 109)

All-Day Chill-Out Room if you need a break: SASE 109




In this session, we’ll talk about (and try out) some ways twitter can be used with our students:

-Social Media Overview/Discussion
-Progression to short message format (Twitter, Vine, Instagram, Pinterest)
-Conversations (ongoing, real-time)
-Hashtags (folksonomies, keyword searching)
-Meeting where students are
-Classroom use cases
-Emerging tools
-Information visualization

If you’ve used twitter in the classroom, come join the conversation. If you’ve never used twitter before and are curious, come join us and we’ll help you get started.


This  game session explores the influence of gaming on learner interactivity and critical analysis in humanities education. Given a series of learning tasks centered on the interpretation of a brief, excerpted (one-page) literary work, participants will have at their disposal a variety of analog/ non-electronic games (dice, cards, etc.) to structure task completion. The workshop is intended to demonstrate the influence of gaming elements on learners’ affective attitudes and substantial contributions during instructional sessions. A secondary goal of the workshop is to serve as an ice-breaker for participants in the two-day camp. The workshop will proceed with a pre-test (10 minutes), three rounds of play (75 minutes), a post-test (10 minutes), and reflection (25 minutes).The theoretical bases for this workshop include: Donald Schön’s reflection-based learning, William Keller’s ARCS model of learner motivation, and Greg Costikyan’s work on randomness in gaming.


Explore humanities assignments that break away from the written word and allow students to express themselves through audio visual formats. We will discuss video rants, manifestos and oral history projects while learning the basics of shooting video.

4) CREATING AND ASSESSING DIGITAL ASSIGNMENTS ( Alex Reid-description forthcoming)


This Boot Camp will introduce you to open educational resources created by educators across all disciplines in the humanities, social sciences, applied sciences, and physical sciences.  There are thousands, if not hundreds of thousands, of OERs available on the Internet.  Unfortunately simply searching Google will typically yield a large return of low quality, pedagogically poor digital learning objects.  Fortunately, a number of well-respected, university sponsored products have risen in the last few years that pull together and rate the best OERs on the Internet.  These “referatories” come in many different flavors but at their core they all provide a place to search the Internet, through educationally focused interfaces, for digital learning objects that can be pulled into a Learning Management System (i.e. Blackboard, Moodle), linked from a standalone course page, or presented during a class lecture.  During the Boot Camp you will explore a number of these platforms which are designed to link instructors to vetted, high-quality, free OERs.  You will also be introduced to low cost or free media creation tools for those interested in creating their own open educational resources. Finally, we will review the various Creative Commons licenses available and what they mean. You will come away with creative ways to incorporate OERs into the classroom, both physical and virtual, that facilitate students’ deeper understanding of course concepts.  No previous knowledge is necessary.


Whether you have any previous web design experience or not, this workshop will teach you everything you need to know in order to launch your own blog, course web site or art/research portfolio site using WordPress.  We will explore the basic features of WordPress that make it a favorite amongst novices and seasoned web designers alike. Topics discussed will include installing WordPress, editing and publishing site content, and using themes and plugins to customize the look and functionality.

7)  “R” FOR HUMANISTS (James Gawley)

R is a free, open-source programming environment that provides powerful tools for data analysis. It is already a mainstay of scientific research; in this workshop, humanists will learn to use R and the Stylo software package to analyze their texts in unusual ways. The emphasis of the workshop will be proper experiment design, stylometric analysis and authorship attribution. No previous programming experience is necessary though it is recommended that attendees install both R and RStudio before the workshop begins.


JSTOR Labs’ Understanding Shakespeare<> site, developed in partnership with the Folger Shakespeare Library, helps users to find scholarly articles that quote each specific line of Shakespeare’s plays.  The dataset that powers it is quite rich and has recently been exposed in an open and public API.  This dataset contains data for all 38 of Shakespeare’s plays, metadata for over 82,000 academic articles quoting those plays, and the linkages between the two.

This API should be fruitful for DH practitioners: it will enable the creation of interesting visualizations and applications on top of this data.  For example:  What plays have been most-studied and when over the past 150 years?  Have quotation-rates of male vs. female characters changed over time?  Etc.

In this BootCamp, we will: give an introduction to Understanding Shakespeare, its data and the API, and then work together to create one or more visualizations of the data.

The API is available at:


(Vincenzo Mistretta)

Micro-documentaries are 3-5-minute pieces that are perfect for projects in history, creative writing, sociology, philosophy, literature, or other kinds of humanities courses. The genre can be adapted to create oral histories, portrait pieces, investigations of philosophical or political questions through vox pop interviews, poetic documentaries, manifestoes, or anything else you can dream up. In this hands-on workshop, we’ll look at some examples, get a crash course in visual literacy and interview techniques, and participants will make their own micro-docs on the spot. Participants should bring a smartphone, laptop, and a cord to connect them.

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